";s:4:"text";s:3952:" One of the major flaws with the data fights in KH2 is that you could basically make an opening whenever you wanted by doing cheap shit like reflect, drive transformations or just plowing through the enemy.I kinda understand what you mean, however in terms of game design, it isn’t actually bad to make the player wait so long as the enemy is doing something. If you manage to destroy all 3 he'll just use a spinning laser blade attack that you can block and counter for opening, otherwise he will use other attacks that throws you around and slam you to the shield.Master Xehanort, the Blizzaza, Firaza, Tundaza combo, you can charge at him with sliding dash when the throw his Keyblade at you for the Blizzaza attack. Post discussion, fan-art, videos, questions, and more here!Press J to jump to the feed. This isn’t an isssue, it’s completely fair difficulty, and it’s exactly what the data fights do. As for my own hardest of battles, Vexen was the nutjob for me. The fights are stressful but they are definitely funner than "do literally one attack the whole time against mysterious figure for one specific opening while you get punished for pretty much anything else. One the other hand, recent games like Sekiro also give the player minimal time to attack, but that’s because the enemy is on the assault. I can't see how people can think they're unfair.going into a new fight seems like its unfair but after you learn the patterns and openings it becomes fund and feels equal, for example so far ansem was the most frustrating as he mainly atacks from a distance and felt he had no openings and his 2 dm phases were unfair but by the time i beat him it turned out half of his moves are punishable and just takes quick reaction and trial and error to find but once you do its funThey are unfair. The basis is this: you take way more damage (usually double) and deal way less damage (as little as half). If Xion gets too close to … But I've also found the fights to be fair and miles ahead of anything that has been in KH games in the 10+ years. His kit is so elegant and when you succesfully dodge/block, it feels like the characters are dancing, I can't explain it well but it's awesome.I’ve been seeing a lot of people hating the Repliku fight, but it’s honestly one of my favorites cause it’s so fast pace. I'm referring to data Axel. I am mature enough to admit that I do not honestly see myself taking down Xion or Master Xehanort without them.Its very clear most of you didn't fight them on critical. They're actually very well designed. This means that Sora must reach The World That Never Was and defeat Roxas at Memory's Skyscraper before he can reach the Garden. Bosses usually are by definition. These fights are next to impossible if you make no more than 2 or 3 mistakes at all. They're just really fucking annoying when they have multiple un-blockable'sLingering will also had unlockables too if I remember correctlythen learn to dodge them, its the same with blockablesThey're more like puzzles. Seriously,he and his Anti-Sora replica was a totally pain to handle,but thank God I … There's almost NO chances to stagger.I actually managed to beat all the bosses on crit around level 30. Sorry to read that you don't feel the same way.You're just straight up wrong.